Virtual Educational Environments with Augmented Reality Based Interaction Using the Wiimote

Jul 1, 2013·
René Lobo
René Lobo
,
Jonatan Gomez
,
Pablo Figueroa
· 0 min read
Abstract
This article describes the development and characteristics of EducAR (Educative Augmented Reality), an application designed for teaching in virtual learning environments using collaborative augmented reality in order to display and interact with 3D models of organic chemistry. This application enhances the educational experience in synchronous and asynchronous environments, promoting the appropriation of new concepts. It also explores an interaction technique based on the Wiimote, improving the interaction between the user and the generated 3D content.
Type
Publication
II Congresso Internacional TIC e Educação (TicEduca)
publications
René Lobo
Authors
Professor and Researcher
I am a professor and researcher at Universidad Distrital Francisco José de Caldas in Bogotá, Colombia, where I work at the intersection of Artificial Intelligence, programming education and learning analytics. I received my PhD in Information and Communication Technologies from Universitat Pompeu Fabra (UPF) in 2023.