<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>CSCL |</title><link>https://renelobo.com/tags/cscl/</link><atom:link href="https://renelobo.com/tags/cscl/index.xml" rel="self" type="application/rss+xml"/><description>CSCL</description><generator>HugoBlox Kit (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Wed, 01 Jan 2020 00:00:00 +0000</lastBuildDate><image><url>https://renelobo.com/media/sharing.jpg</url><title>CSCL</title><link>https://renelobo.com/tags/cscl/</link></image><item><title>PyramidApp</title><link>https://renelobo.com/projects/pyramidapp/</link><pubDate>Wed, 01 Jan 2020 00:00:00 +0000</pubDate><guid>https://renelobo.com/projects/pyramidapp/</guid><description>&lt;p&gt;PyramidApp is a tool, developed by the TIDE group at Universitat Pompeu Fabra, for running Pyramid (snowball) collaborative learning flow patterns: students first answer individually and then discuss and agree on answers in progressively larger groups.&lt;/p&gt;
&lt;p&gt;During my PhD I studied how game mechanics can foster intrinsic and extrinsic motivation in these scripts: whether they can induce a flow state, how reward-based gamification affects participation, and how group awareness features in PyramidApp influence student engagement and learning outcomes. This work is the core of my doctoral thesis, &lt;em&gt;Motivation-Driven Mechanics in Computer-Supported Collaborative Learning Scripts&lt;/em&gt;.&lt;/p&gt;</description></item></channel></rss>