Teaching
Oct 18, 2026
·
2 min read
Courses
- Databases — Universidad Distrital Francisco José de Caldas, 2026 – present
- Advanced Databases — Universidad Distrital Francisco José de Caldas, 2026 – present
- Computer Programming — Universidad Autónoma de Bucaramanga, 2017 – 2019
- Mobile Applications Development — Universidad Autónoma de Bucaramanga, 2016 – 2019
- Programming Fundamentals — Universidad Autónoma de Bucaramanga, 2015 – 2017
- Theory of Computation — Universidad Autónoma de Bucaramanga, 2015 – 2017
- Software Engineering — Unisangil, 2014 – 2015
- Computing Paradigms — Unisangil, 2014 – 2015
- Computer Programming — Universidad Nacional de Colombia, 2012 – 2013
Supervised master’s theses
- Telematic system for the prevention of chronic non-communicable diseases applied to obesity, blood hypertension and diabetes in Colombia.
- Design and implementation of a learning object prototype in augmented reality for educational and collaborative environments.
Supervised bachelor’s theses
- Design and implementation of a mobile application for itineraries of the transportation company Cotrasangil.
- Prototype of a computer system to capture environmental information in closed spaces in real time.
- Easy Trip: prototype of a mobile application for touristic orientation using georeferencing and QR codes.
- Development of the IndoorMall mobile application for indoor real-time positioning in shopping malls.
- Comparison between Python and Java programming languages for web application development.
- WifSond Meter: mobile application for measuring environmental variables at UNAB.
- Development of an augmented reality application for education in physics.
- Prototype of a computer system for monitoring environmental conditions in UNAB’s biobank using free hardware and free software.
- Health Guardian: mobile application for supporting the treatment of chronic non-communicable diseases through gamification.
- Prototype of an automatic irrigation and monitoring system that measures humidity and temperature to evaluate vegetation.
- Development of a mobile application for collective evaluation of vehicles and automotive workshops using crowdsourcing techniques.
- Development of a mobile application that facilitates information related to the cultural offer of the city.
- SoBook: mobile application for the sale, loan and exchange of books between users.
- Facial recognition system with neural networks for assistance in classrooms.
- IoT prototype to promote recycling in the population.